Hello, worldbuilders!
We’re kicking off 2021 with an issue all about how to get started building a new world. Whether you’re brand new to worldbuilding, or you’re well-practiced, check out this issue for some inspiration to get starte
All issues of Worldbuilding Magazine can be found here.
Hello, worldbuilders!
We’re kicking off 2021 with an issue all about how to get started building a new world. Whether you’re brand new to worldbuilding, or you’re well-practiced, check out this issue for some inspiration to get starte
Hello, worldbuilders!
This issue is full of articles and short stories about worldbuilding with a mind for survival in harsh places, plus interviews with Brian McClellan, Anna Urbanek, and the conclusion to Emory Glass’ Thirty-Three Tales of War!
We take a close look at the many ways transportation has mattered to society and consider how we can make transportation matter in our own settings. Featuring interviews with Carolyn Ives Gilman and more amazing guests!
We take a close look at the history surrounding events such as civil wars, secret societies, and, of course, the complexities of revolutions. Plus, more interviews, art, and fun extras!
In this issue we look at architecture’s role in worldbuilding, chat with Critical Role’s Chris Lockey, and delve into some new short stories!
It is our pleasure to present to you Ancestry & Lineage, in which we discuss family trees, the many forms of inheritance, interview Ed Greenwood, showcase community art and worldbuilding, and more!
It’s time for the first issue of 2020! We’re starting off with a broad topic: The Arts. In this issue, we’ve got articles on clothing, propaganda, artistic representation of religion, and much more! Seriously, it’s our biggest issue ever. Take a look!
Worldbuilding Magazine is proud to present our final issue of 2019: Trades & Occupations. A broad, but important topic. Our writers were able to run with it, discussing the professions of adventuring, mercenary work, and our interviewees bring unique work experience to their projects.
So often we push the subject of economics aside in our worlds, denoting that all fantasy worlds use precious metals and science fiction always has something called credits. We can do better.